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Maya python setattr visibility false
Maya python setattr visibility false






maya python setattr visibility false

$val = getAttr (perspShape.orthographic) Įlse setAttr "perspShape.orthographic" $val

maya python setattr visibility false maya python setattr visibility false

With my basic knowledge of Maya scripting I tried those two: Now how an I make a Command in the HotKey Editor that when I press the assigned hotkey toggles the camera orthographic attribute to 0 or 1? When I do this manually from the Camera Attribute Editor the code recorded from the Sript Editor is:ĪttrFieldSliderGrp -e -en false attrFieldSliderGrp11 Īnd when disabling the orthographic value:ĪttrFieldSliderGrp -e -en true attrFieldSliderGrp11 Setattr(self, 'deal_accepted', self.Hi, I'd like to create an hotkey that toggles between an Orthographic persp Camera to a NonOrthographic. I could have written my function a number of ways, but there's no need to change any attributes: def run_it(self): Perhaps a user turns sound off, then future methods don't output any audio. setattr makes an attribute name and gives, or changes it's value, to be called on later You could potentially rebuild this house, or go to a particular place if you are unable to find it. Setattr builds a house and gives it a name so you can call in on it later. Makes the step from one function to another dynamicĪs a bonus you may have a default value, useful to get a fallback default method-connection failed or something? With getattr a 'name' exists, and you go find it. Getattr looks for a house using it's name so you are ready to call on it soon, and comes up with a different place if you don't find the house It's an instance name that gets tagged up with stuff like attributes. I think I can now explain my own answer! This required a better grasp of self as an object for me. My_instance = Knechtel,, Morgan thanks for your help. # NameError: global name 'start' is not defined Value_returned = start() #I believe this = self.get_thing() Start = setattr(self, 'name', 'get_thing')

maya python setattr visibility false

# TypeError: 'str' object is not callable I tried writing an \_init_(), and using getattr() instead, thinking perhaps something needed to be in the class' namespace, but this doesn't seem to help. Though it's not quite the same problem, I was following Python The Hard Way, ex42-the while loop lines 18-41. This problem seems to hinge on setattr(), and this is my attempt to make a fairly simple use of this. Perhaps a simpler approach would be much better in this case, but I'm trying to understand how classes work/are used. My problem arose trying to use one class method/function to return data that is then put in another method/function. I am looking for someone to explain the basics of how to use, and not use setattr().








Maya python setattr visibility false